The ultimate tool to maximize your Bear Hunt damage & rewards — Rally Leader Edition
You are the Rally Leader. Archers dominate damage — Infantry and Cavalry exist mainly to activate multi-troop hero skills. Pick a preset or dial in your own ratio below.
Enter your stats to estimate damage per rally and total event damage.
The last rally should be called 5 minutes before the event ends to ensure all troops arrive and deal damage within the window.
Archers always dominate. Keep minimum Infantry/Cavalry only to activate multi-troop hero skills.
| Stage | Infantry | Cavalry | Archers | Notes |
|---|---|---|---|---|
| Early Server | 10% | 30% | 60% | Hero skills may require mixed troops |
| Mid Game | 10% | 20% | 70% | Most common stage — solid all-round |
| Late Game | 1% | 10% | 89% | Maxed archer lethality build |
| Min. Infantry | Always keep minimum 5,000 infantry | Required for some damage mechanics | ||
| Role | What Matters | Hero Slot Priority |
|---|---|---|
| Rally Leader | Hero stats, gear, personal buffs | 3 strongest offensive gold heroes |
| Joiner (slots available) | First hero's first Expedition skill | Chenko / Yeonwoo / Amane in slot 1 |
| Joiner (4 skills full) | March capacity only | Blue hero in slot 1 to avoid overwrite |
Upgrade the Pitfall to Level 5 before every event. Total cost: 1,900 Hunting Arrows. With 40 active members doing Intel Missions (24 arrows/day each), the alliance generates ~1,920 arrows in 2 days — exactly enough to max it every cycle.
| Level | Arrows Required | Attack Bonus | Cumulative Cost |
|---|---|---|---|
| Level 1 | 200 | +5% | 200 |
| Level 2 | 300 | +10% | 500 |
| Level 3 | 400 | +15% | 900 |
| Level 4 | 500 | +20% | 1,400 |
| Level 5 ★ | 500 | +25% | 1,900 |