โš”๏ธ Viking Vengeance

Complete Strategy Guide, Hero Meta & Troop Calculator โ€” 2026

20 Waves All Generations Infantry Meta Zero Archers 2026 Meta

๐Ÿงฎ March Calculator

โš”๏ธ Optimal March Setup
Configure your troops and generation โ€” get instant hero recommendations and march breakdowns.
๐Ÿšซ Archers score ZERO kill points throughout the entire event. Vikings die to Infantry before Archers ever fire. Keep all archers at home โ€” do not include them in any march or garrison, ever.
๐ŸŽš๏ธ Troop Composition
๐Ÿ›ก๏ธ Infantry 90%
๐ŸŽ Cavalry 10%
๐Ÿน Archers (score 0 pts โ€” not recommended) 0%
Total: 100% โœ…
Fill incomplete marches withโ€ฆ
When Infantry runs out, fill remaining march slots with:
โ€”
Total Deployed
โ€”
Infantry
โ€”
Cavalry
โ€”
Archers (Stay Home)
โ€”
Troops at Home

Deployed Ratio

๐Ÿ›ก๏ธ Infantryโ€”
๐ŸŽ Cavalryโ€”
๐Ÿน Archers (excluded from marches)0%
March๐Ÿ›ก๏ธ Infantry๐ŸŽ Cavalry๐Ÿน ArchersTotalStatusRecommended Lead

๐Ÿ›๏ธ HQ Garrison โ€” Waves 10 & 20

๐Ÿ“– Event Overview

Viking Vengeance is a 20-wave alliance defense event (typically Tuesdays & Thursdays). Vikings attack your cities and Alliance HQ. Reinforcement kills earn 2โ€“3ร— more points than defending your own city โ€” empty your city every wave.

Waves 1โ€“9Attack your city. Send ALL Infantry + Cavalry to reinforce allies. Lead with Chenko.Normal
Wave 10 ๐Ÿ›๏ธHQ ONLY โ€” city is SAFE. Recall strongest march โ†’ garrison HQ with Howard lead. Pull Guard Station heroes too!HQ
Waves 11โ€“19City attacked again. Return Guard Station heroes. Resume reinforcing allies with Chenko lead.Normal
Wave 20 ๐Ÿ›๏ธHQ ONLY โ€” HIGHEST SCORING WAVE. Same as wave 10 but stronger Vikings. Never miss this!HQ โ˜…

โš”๏ธ 2026 Troop Meta

๐Ÿšซ ZERO ARCHERS: Archers score 0 kill points. Infantry attacks first and wipes Vikings before Cavalry or Archers engage. Real test: all-Infantry = 90โ€“96k kills; mixed setup = only 31โ€“37k kills (Cavalry got zero). Never send archers.

๐Ÿ›ก๏ธ Infantry โ€” 90% (Primary)

Attacks first, kills Vikings before Cavalry moves. Maximise Infantry in every march and HQ garrison. One fixed 90/10 ratio works for all 20 waves.

๐ŸŽ Cavalry โ€” 10% (Reserve)

Keep ~10% as a safety net in case Infantry is fully wiped. Every Cavalry slot beyond 10% is a wasted Infantry slot.

โš ๏ธ Archer heroes as capacity joiner: Allowed in slots 2โ€“4 only. Manually replace their archer squad slots with Infantry/Cavalry before sending โ€” the game may auto-fill archers.

๐Ÿฆธ All Heroes by Generation

Key mechanic: Only Slot 1 (Lead) hero's skill applies. Slots 2โ€“4 contribute troop capacity only. Always pick your lead by skill type, not just raw power.
โš”๏ธ Generation 1 โ€” FoundationFree-to-play core. Some heroes (Chenko, Howard, Saul) remain meta-relevant at all levels.
ChenkoGen 1 ยท Infantry
S-Tier LeadBear Hunt Joiner
+25% Lethality ALL troops. Best reinforcement lead regardless of generation. Always leads your strongest march waves 1โ€“9 and 11โ€“19.
HowardGen 1 ยท Infantry
S-Tier HQ LeadGarrison
20% damage reduction for ALL garrisoned troops. Best Gen 1 HQ garrison lead. Never use for reinforcement marches.
GordonGen 1 ยท Cavalry
A-Tier HQ LeadGarrison
+25% health ALL garrisoned troops. Backup HQ garrison lead if Howard unavailable. Weaker than Howard and Saul.
SaulGen 1 ยท Infantry
S-Tier HQ JoinerGarrison
Best garrison joiner in Gen 1. Much stronger defense skill than Gordon. 4ร— Saul replaces the old 4ร— Gordon meta.
AmaneGen 1 ยท Infantry
A-Tier JoinerReinforcement
+25% attack all troops. Best Gen 1 reinforcement joiner after Chenko. Surpassed by Margot/Hilde at higher gen.
YeonwooGen 1 ยท Cavalry
A-Tier LeadReinforcement
+25% Lethality โ€” same buff as Chenko. Excellent secondary march lead or joiner on a second march when Chenko is deployed.
AmadeusGen 1 ยท Infantry
A-Tier LeadReinforcement
Bear Hunt Joiner skill. Good alternative lead for a 2nd march. Solid all-round offensive hero.
JabelGen 1 ยท Archer
B-Tier JoinerCapacity
High power = large capacity contribution. Good Guard Station hero and HQ garrison joiner. Archer โ€” replace his squads with Infantry.
RosaGen 1 ยท Archer
B-Tier JoinerCapacity King
Often highest power Gen 1 hero = biggest capacity padding. Archer skill is useless here. Slots 2โ€“4 only, load Infantry troops.
QuinnGen 1 ยท Archer
C-TierCapacity Only
Archer hero. Slots 3โ€“4 capacity padding only. Replace archer squads with Infantry before sending.
๐Ÿน Generation 2 โ€” Significant UpgradeHilde replaces Amane. Jaeger becomes versatile. Major power spike.
HildeGen 2 ยท Cavalry
S-TierReinforcementHQ Joiner
Warbringer skill boosts all squad attacks. Best Gen 2 joiner for both reinforcement marches and HQ garrison. Replaces Amane when available.
EricGen 2 ยท Infantry
A-TierHQ Garrison
Strong garrison joiner with infantry defense buffs. Solid HQ slot 2โ€“3 for Gen 2 players.
Jaeger G2Gen 2 ยท Infantry
A-TierGarrisonReinforcement
Versatile across garrison and reinforcement. Good mid-game joiner transitioning from Gen 1 to Gen 2.
Yan WuGen 2 ยท Cavalry
A-Tier LeadReinforcement
Bear Hunt Joiner skill. Good 2nd march lead for Gen 2 players when Chenko is on the first march.
โšก Generation 3 โ€” Mid-Game PowerPetra becomes viable. Jaeger peaks. Worth investing for mid-game players.
PetraGen 3 ยท Cavalry
B-Tier JoinerReinforcement
Chance-based Cavalry attack boost. Inconsistent due to RNG. Good capacity joiner in slots 2โ€“3. Weaker than Margot and Hilde for this event.
Jaeger G3Gen 3 ยท Infantry
A-TierHQ GarrisonReinforcement
Strong HQ garrison joiner and decent reinforcement joiner at Gen 3. One of the better F2P mid-game options.
๐ŸŒŸ Generation 4 โ€” Top MetaMargot and Alcar are meta-defining. Jaeger G4 is the best garrison hero in this range.
MargotGen 4 ยท Cavalry
S-TierReinforcement LeadHQ Joiner
+25% attack ALL troops (not Cavalry-specific). Equal to Amane's buff at higher power. Can lead marches or serve as top HQ garrison joiner. Best Gen 4 versatile hero.
AlcarGen 4 ยท Infantry
S-TierHQ GarrisonReinforcement
Top Gen 4 garrison hero. Exceptional defense and troop survival. Best HQ garrison joiner for Gen 4 players. Also strong reinforcement joiner.
Jaeger G4Gen 4 ยท Infantry
S-TierHQ Lead
S-tier garrison hero at Gen 4. Best HQ garrison lead option for advanced players. Outperforms Howard in raw garrison buff at this generation.
๐Ÿ’Ž Generation 5โ€“6 โ€” EndgameP2W/endgame territory. Replace all lower-gen equivalents in their respective roles.
Gen 5โ€“6 Garrison HeroGen 5โ€“6
S-TierHQ Lead
Any Gen 5โ€“6 defense hero with a garrison-wide first skill becomes your HQ lead. Higher gen = larger capacity + stronger buffs.
Gen 5โ€“6 Attacker HeroGen 5โ€“6
S-TierReinforcement Lead
Gen 5โ€“6 Bear Hunt Joiner heroes replace Chenko as reinforcement lead. Chenko still valuable as secondary march lead or joiner.

๐Ÿ“‹ Lineups by Generation

Adapt to your actual star levels. A high-star lower-gen hero can outperform a low-star higher-gen hero. Use these as starting templates.

๐ŸŒฑ F2P / Gen 1

Reinforcement March

Lead:Chenko
Joiner 2:Amane or Amadeus
Joiner 3:Jabel or Rosa (Infantry troops)

HQ Garrison (Wave 10 & 20)

Lead:Howard
Joiner 2:Saul or Gordon
Joiner 3:Amane or Jabel
Joiner 4:Rosa (Infantry only!)

Guard Station

Slots 1โ€“3:Rosa + Jabel + Howard (3 highest power)

โš”๏ธ Mid Game / Gen 2โ€“3

Reinforcement March

Lead:Chenko
Joiner 2:Hilde or Yeonwoo
Joiner 3:Amane or Rosa (Infantry troops)

HQ Garrison (Wave 10 & 20)

Lead:Howard or Jaeger G2/G3
Joiner 2:Hilde
Joiner 3:Saul or Eric
Joiner 4:Rosa or Jabel (Infantry only)

Guard Station

Slots 1โ€“3:Your 3 highest-power heroes

๐ŸŒŸ Advanced / Gen 4

Reinforcement March

Lead:Chenko or Margot
Joiner 2:Margot or Hilde
Joiner 3:Alcar or Rosa (capacity)

HQ Garrison (Wave 10 & 20)

Lead:Jaeger G4 or Howard
Joiner 2:Alcar
Joiner 3:Hilde or Saul
Joiner 4:Margot or Rosa (Infantry only)

Guard Station

Slots 1โ€“3:Your 3 highest-power heroes

๐Ÿ’Ž Endgame / Gen 5โ€“6

Reinforcement March

Lead:Best Gen 5โ€“6 Bear Hunt Joiner
Joiner 2:Margot / best attacker
Joiner 3:Highest power hero

HQ Garrison (Wave 10 & 20)

Lead:Best Gen 5โ€“6 defense hero
Joiners:Alcar + Jaeger G4 + Hilde/Saul

Guard Station

Slots 1โ€“3:Your 3 highest-power Gen 5โ€“6 heroes

๐Ÿ›๏ธ HQ Waves Deep Dive

The Golden Rule: During waves 10 and 20, Vikings ONLY attack the HQ โ€” your city is 100% safe. Pull ALL your Guard Station heroes to the HQ garrison, return them before wave 11/21 starts attacking cities again.

Wave 10 vs Wave 20

FactorWave 10Wave 20
Viking StrengthVery HighEXTREME
PointsHighHighest in event
Troops90% Inf / 10% Cav90% Inf / 10% Cav
Hero LeadHoward/JaegerHoward/Jaeger
PriorityCriticalNEVER miss

Timing Checklist

Wave 9 ends โ†’

  • Immediately recall your strongest march
  • Swap to Howard lead + best garrison joiners
  • Load 90% Infantry / 10% Cavalry โ€” remove archers
  • Send to HQ before wave 10 starts
  • Pull Guard Station heroes to HQ too

Wave 10 clears โ†’

  • Immediately recall from HQ
  • Swap back to Chenko lead
  • Return Guard Station heroes home
  • Re-deploy reinforcement marches

๐Ÿ—บ๏ธ Full Event Strategy

Before Every Regular Wave

  • Send ALL Infantry and Cavalry to reinforce 2โ€“4 online alliance members
  • Chenko leads every reinforcement march โ€” always
  • Target geographically close allies (2โ€“3 min travel max)
  • Empty your city completely โ€” every troop at home is wasted

HQ Waves 10 & 20

  • Recall immediately when wave 9/19 ends
  • Howard as lead, fill with best garrison joiners
  • 90% Infantry / 10% Cavalry, zero archers
  • City is safe โ€” pull Guard Station heroes to HQ
  • After wave: immediately recall, restore Guard Station, re-deploy

Throughout the Event

  • Never heal during the event โ€” heal after
  • Shields and bubbles are useless โ€” skip them
  • If city eliminated: keep all marches out, still earn full reinforcement points
  • Consider Plains HQ if more central to alliance

๐Ÿ’ก Tips & Troubleshooting

Not enough points?

You're leaving troops at home. Empty your city and reinforce 3โ€“4 online members. Reinforcement kills = 2โ€“3ร— home defense points.

March misses HQ wave?

Recall the moment wave 9/19 ends. Only reinforce close allies. Set a phone timer 2 min before wave 10.

Reinforcements get zero kills?

You're leading with Howard or Gordon. Switch to Chenko immediately. Defensive heroes belong only in the HQ garrison.

City eliminated early?

Keep all marches out! You still earn full reinforcement points. An eliminated city can still finish top 10.

Archer hero as joiner?

Fine in slots 2โ€“4 for capacity. Always replace their archer squads with Infantry/Cavalry โ€” check every march before sending.

Who to upgrade first?

Priority: Chenko โ†’ Howard/Saul โ†’ Hilde/Amane โ†’ Rosa/Jabel. Chenko leads every wave so he benefits most from star upgrades.

๐Ÿ“Š Points Reference

ActivityPointsPriority
Kill while reinforcing ally50โ€“200 pts/killโ˜…โ˜…โ˜…โ˜…โ˜… Primary
Kill defending own city30โ€“100 pts/killโ˜…โ˜… Low
Reinforcement participation bonus+500 per waveโ˜…โ˜…โ˜…โ˜… High
HQ Wave 10 garrison~3,500โ€“5,000 baseโ˜…โ˜…โ˜…โ˜…โ˜… Critical
HQ Wave 20 garrisonHighest in eventโ˜…โ˜…โ˜…โ˜…โ˜… NEVER MISS
City survival bonusMinorโ˜… Not worth protecting for