Complete Strategy Guide, Hero Meta & Troop Calculator โ 2026
20 WavesAll GenerationsInfantry MetaZero Archers2026 Meta
๐งฎ March Calculator
โ๏ธ Optimal March Setup
Configure your troops and generation โ get instant hero recommendations and march breakdowns.
๐ซ Archers score ZERO kill points throughout the entire event. Vikings die to Infantry before Archers ever fire. Keep all archers at home โ do not include them in any march or garrison, ever.
๐๏ธ Troop Composition
๐ก๏ธ Infantry90%
๐ Cavalry10%
๐น Archers (score 0 pts โ not recommended)0%
Total: 100% โ
Fill incomplete marches withโฆ
When Infantry runs out, fill remaining march slots with:
โ
Total Deployed
โ
Infantry
โ
Cavalry
โ
Archers (Stay Home)
โ
Troops at Home
Deployed Ratio
๐ก๏ธ Infantryโ
๐ Cavalryโ
๐น Archers (excluded from marches)0%
March
๐ก๏ธ Infantry
๐ Cavalry
๐น Archers
Total
Status
Recommended Lead
๐๏ธ HQ Garrison โ Waves 10 & 20
๐ Event Overview
Viking Vengeance is a 20-wave alliance defense event (typically Tuesdays & Thursdays). Vikings attack your cities and Alliance HQ. Reinforcement kills earn 2โ3ร more points than defending your own city โ empty your city every wave.
Waves 1โ9Attack your city. Send ALL Infantry + Cavalry to reinforce allies. Lead with Chenko.Normal
Wave 10 ๐๏ธHQ ONLY โ city is SAFE. Recall strongest march โ garrison HQ with Howard lead. Pull Guard Station heroes too!HQ
Waves 11โ19City attacked again. Return Guard Station heroes. Resume reinforcing allies with Chenko lead.Normal
Wave 20 ๐๏ธHQ ONLY โ HIGHEST SCORING WAVE. Same as wave 10 but stronger Vikings. Never miss this!HQ โ
โ๏ธ 2026 Troop Meta
๐ซ ZERO ARCHERS: Archers score 0 kill points. Infantry attacks first and wipes Vikings before Cavalry or Archers engage. Real test: all-Infantry = 90โ96k kills; mixed setup = only 31โ37k kills (Cavalry got zero). Never send archers.
๐ก๏ธ Infantry โ 90% (Primary)
Attacks first, kills Vikings before Cavalry moves. Maximise Infantry in every march and HQ garrison. One fixed 90/10 ratio works for all 20 waves.
๐ Cavalry โ 10% (Reserve)
Keep ~10% as a safety net in case Infantry is fully wiped. Every Cavalry slot beyond 10% is a wasted Infantry slot.
โ ๏ธ Archer heroes as capacity joiner: Allowed in slots 2โ4 only. Manually replace their archer squad slots with Infantry/Cavalry before sending โ the game may auto-fill archers.
๐ฆธ All Heroes by Generation
Key mechanic: Only Slot 1 (Lead) hero's skill applies. Slots 2โ4 contribute troop capacity only. Always pick your lead by skill type, not just raw power.
โ๏ธ Generation 1 โ FoundationFree-to-play core. Some heroes (Chenko, Howard, Saul) remain meta-relevant at all levels.
ChenkoGen 1 ยท Infantry
S-Tier LeadBear Hunt Joiner
+25% Lethality ALL troops. Best reinforcement lead regardless of generation. Always leads your strongest march waves 1โ9 and 11โ19.
HowardGen 1 ยท Infantry
S-Tier HQ LeadGarrison
20% damage reduction for ALL garrisoned troops. Best Gen 1 HQ garrison lead. Never use for reinforcement marches.
GordonGen 1 ยท Cavalry
A-Tier HQ LeadGarrison
+25% health ALL garrisoned troops. Backup HQ garrison lead if Howard unavailable. Weaker than Howard and Saul.
SaulGen 1 ยท Infantry
S-Tier HQ JoinerGarrison
Best garrison joiner in Gen 1. Much stronger defense skill than Gordon. 4ร Saul replaces the old 4ร Gordon meta.
AmaneGen 1 ยท Infantry
A-Tier JoinerReinforcement
+25% attack all troops. Best Gen 1 reinforcement joiner after Chenko. Surpassed by Margot/Hilde at higher gen.
YeonwooGen 1 ยท Cavalry
A-Tier LeadReinforcement
+25% Lethality โ same buff as Chenko. Excellent secondary march lead or joiner on a second march when Chenko is deployed.
AmadeusGen 1 ยท Infantry
A-Tier LeadReinforcement
Bear Hunt Joiner skill. Good alternative lead for a 2nd march. Solid all-round offensive hero.
JabelGen 1 ยท Archer
B-Tier JoinerCapacity
High power = large capacity contribution. Good Guard Station hero and HQ garrison joiner. Archer โ replace his squads with Infantry.
RosaGen 1 ยท Archer
B-Tier JoinerCapacity King
Often highest power Gen 1 hero = biggest capacity padding. Archer skill is useless here. Slots 2โ4 only, load Infantry troops.
QuinnGen 1 ยท Archer
C-TierCapacity Only
Archer hero. Slots 3โ4 capacity padding only. Replace archer squads with Infantry before sending.
๐น Generation 2 โ Significant UpgradeHilde replaces Amane. Jaeger becomes versatile. Major power spike.
HildeGen 2 ยท Cavalry
S-TierReinforcementHQ Joiner
Warbringer skill boosts all squad attacks. Best Gen 2 joiner for both reinforcement marches and HQ garrison. Replaces Amane when available.
EricGen 2 ยท Infantry
A-TierHQ Garrison
Strong garrison joiner with infantry defense buffs. Solid HQ slot 2โ3 for Gen 2 players.
Jaeger G2Gen 2 ยท Infantry
A-TierGarrisonReinforcement
Versatile across garrison and reinforcement. Good mid-game joiner transitioning from Gen 1 to Gen 2.
Yan WuGen 2 ยท Cavalry
A-Tier LeadReinforcement
Bear Hunt Joiner skill. Good 2nd march lead for Gen 2 players when Chenko is on the first march.
Chance-based Cavalry attack boost. Inconsistent due to RNG. Good capacity joiner in slots 2โ3. Weaker than Margot and Hilde for this event.
Jaeger G3Gen 3 ยท Infantry
A-TierHQ GarrisonReinforcement
Strong HQ garrison joiner and decent reinforcement joiner at Gen 3. One of the better F2P mid-game options.
๐ Generation 4 โ Top MetaMargot and Alcar are meta-defining. Jaeger G4 is the best garrison hero in this range.
MargotGen 4 ยท Cavalry
S-TierReinforcement LeadHQ Joiner
+25% attack ALL troops (not Cavalry-specific). Equal to Amane's buff at higher power. Can lead marches or serve as top HQ garrison joiner. Best Gen 4 versatile hero.
AlcarGen 4 ยท Infantry
S-TierHQ GarrisonReinforcement
Top Gen 4 garrison hero. Exceptional defense and troop survival. Best HQ garrison joiner for Gen 4 players. Also strong reinforcement joiner.
Jaeger G4Gen 4 ยท Infantry
S-TierHQ Lead
S-tier garrison hero at Gen 4. Best HQ garrison lead option for advanced players. Outperforms Howard in raw garrison buff at this generation.
๐ Generation 5โ6 โ EndgameP2W/endgame territory. Replace all lower-gen equivalents in their respective roles.
Gen 5โ6 Garrison HeroGen 5โ6
S-TierHQ Lead
Any Gen 5โ6 defense hero with a garrison-wide first skill becomes your HQ lead. Higher gen = larger capacity + stronger buffs.
Gen 5โ6 Attacker HeroGen 5โ6
S-TierReinforcement Lead
Gen 5โ6 Bear Hunt Joiner heroes replace Chenko as reinforcement lead. Chenko still valuable as secondary march lead or joiner.
๐ Lineups by Generation
Adapt to your actual star levels. A high-star lower-gen hero can outperform a low-star higher-gen hero. Use these as starting templates.
๐ฑ F2P / Gen 1
Reinforcement March
Lead:Chenko
Joiner 2:Amane or Amadeus
Joiner 3:Jabel or Rosa (Infantry troops)
HQ Garrison (Wave 10 & 20)
Lead:Howard
Joiner 2:Saul or Gordon
Joiner 3:Amane or Jabel
Joiner 4:Rosa (Infantry only!)
Guard Station
Slots 1โ3:Rosa + Jabel + Howard (3 highest power)
โ๏ธ Mid Game / Gen 2โ3
Reinforcement March
Lead:Chenko
Joiner 2:Hilde or Yeonwoo
Joiner 3:Amane or Rosa (Infantry troops)
HQ Garrison (Wave 10 & 20)
Lead:Howard or Jaeger G2/G3
Joiner 2:Hilde
Joiner 3:Saul or Eric
Joiner 4:Rosa or Jabel (Infantry only)
Guard Station
Slots 1โ3:Your 3 highest-power heroes
๐ Advanced / Gen 4
Reinforcement March
Lead:Chenko or Margot
Joiner 2:Margot or Hilde
Joiner 3:Alcar or Rosa (capacity)
HQ Garrison (Wave 10 & 20)
Lead:Jaeger G4 or Howard
Joiner 2:Alcar
Joiner 3:Hilde or Saul
Joiner 4:Margot or Rosa (Infantry only)
Guard Station
Slots 1โ3:Your 3 highest-power heroes
๐ Endgame / Gen 5โ6
Reinforcement March
Lead:Best Gen 5โ6 Bear Hunt Joiner
Joiner 2:Margot / best attacker
Joiner 3:Highest power hero
HQ Garrison (Wave 10 & 20)
Lead:Best Gen 5โ6 defense hero
Joiners:Alcar + Jaeger G4 + Hilde/Saul
Guard Station
Slots 1โ3:Your 3 highest-power Gen 5โ6 heroes
๐๏ธ HQ Waves Deep Dive
The Golden Rule: During waves 10 and 20, Vikings ONLY attack the HQ โ your city is 100% safe. Pull ALL your Guard Station heroes to the HQ garrison, return them before wave 11/21 starts attacking cities again.