โš”๏ธ VIKING VENGEANCE EVENT โš”๏ธ

Ultimate Strategy Guide & Troop Calculator

๐Ÿ“Š Event Overview

Viking Vengeance is a 20-wave alliance defense event that occurs every Tuesday and Thursday. Vikings attack both individual cities and your Alliance HQ, requiring strategic coordination between offense and defense. Your primary goal is to maximize points through aggressive reinforcement while protecting critical HQ waves.

โฑ๏ธ
Event Duration
~40 min
Tuesday & Thursday
20 waves total
๐ŸŽฏ
Victory Conditions
Survive
2 burns = elimination
Protect HQ Waves 10 & 20
๐Ÿ†
Scoring Method
Kill Points
Reinforcement bonuses
HQ defense multipliers
๐Ÿ‘ฅ
Alliance Required
Yes
Coordinate reinforcements
Protect HQ together

๐Ÿงฎ TROOP COMPOSITION CALCULATOR

Calculate your optimal march setup based on available troops

โœ… Your Optimized March Configuration

Based on your available troops and strategy

Total Deployed
0
๐Ÿ›ก๏ธ Infantry
0
0%
๐ŸŽ Cavalry
0
0%
๐Ÿน Archers
0
0%

๐Ÿ“‹ March-by-March Breakdown

March ๐Ÿ›ก๏ธ Infantry ๐ŸŽ Cavalry ๐Ÿน Archers Total Status

๐Ÿ’ก Strategic Recommendations

๐Ÿ“ Remaining Troops (Keep Home or Reserve)
๐Ÿ›ก๏ธ Infantry
0
๐ŸŽ Cavalry
0
๐Ÿน Archers
0

๐ŸŒŠ Wave Structure & Timing

โš ๏ธ CRITICAL: HQ Defense Waves

Waves 10 and 20 target your Alliance HQ instead of individual cities. These waves have 10x the difficulty and require full alliance coordination. If the HQ falls, the entire alliance loses massive point potential. You MUST have troops defending the HQ for these waves.

๐Ÿ“Š Complete Wave Breakdown

Wave Target Difficulty Strategy
1-9 Your City Low-Medium Send ALL troops to reinforce allies. Accept home burns.
10 ๐Ÿ›๏ธ Alliance HQ Very High Recall 1 march after Wave 9 โ†’ Send to HQ BEFORE Wave 10 starts
11-19 Your City Medium-High Resume reinforcing allies. Prepare for final HQ wave.
20 ๐Ÿ›๏ธ Alliance HQ EXTREME Recall 1 march after Wave 19 โ†’ Full HQ defense. HIGHEST POINTS!

๐Ÿ’Ž Point System Explained

๐ŸŽฏ The "Empty City" Strategy

The highest-scoring players use the "Empty City" strategy: send 100% of your Infantry and Cavalry to reinforce online alliance members, keeping only your Guard Station heroes at home. This maximizes reinforcement bonuses while accepting 1-2 city burns as an acceptable cost. Your march kills earn 2-3x more points than home defense kills.

๐Ÿ“ˆ Point Values

Kill Points (Reinforcing)

50-200 pts

Per Viking killed while your troops are reinforcing an ally's city. This is your PRIMARY point source.

Kill Points (Home Defense)

30-100 pts

Per Viking killed defending your own city. Much lower than reinforcement kills.

Reinforcement Bonus

500 pts

Automatic bonus for participating in each ally defense wave. Adds up fast!

HQ Wave 10

2,000 pts

Base participation points for defending HQ on Wave 10. Critical wave!

HQ Wave 20

5,000 pts

Base participation points for Wave 20 HQ defense. NEVER miss this!

Wave Clear Bonus

100-300 pts

Per wave survived without city burn. Nice bonus but not worth protecting home.

๐Ÿ’ก Point Optimization Math

Example: You have 100k troops. Which strategy earns more?

Strategy A (Defensive): Keep all troops home โ†’ 30-100 pts per kill ร— limited waves = ~5,000-8,000 total points

Strategy B (Aggressive): Send 90% to reinforce 3 allies โ†’ 50-200 pts per kill + 500 reinforcement bonus ร— 18 waves + 7,000 HQ points = ~25,000-35,000 total points

Result: Aggressive reinforcement earns 3-4x more points!

๐Ÿฆธ Hero Configuration

๐Ÿฐ Guard Station (Home Defense) - Top 3

๐Ÿ›ก๏ธ Jabel

โ˜…โ˜…โ˜…โ˜…โ˜…

Role: Best Defender
Why: Exceptional damage reduction and troop protection. First choice for Guard Station.

๐Ÿ›ก๏ธ Howard

โ˜…โ˜…โ˜…โ˜…โ˜…

Role: Tank Specialist
Why: High health and defense stats. Excellent at absorbing Viking damage.

๐Ÿ›ก๏ธ Quinn

โ˜…โ˜…โ˜…โ˜…โ˜†

Role: Support Defender
Why: Provides healing and support buffs. Great third option.

โš”๏ธ Reinforcement Marches - Top Attackers

โš”๏ธ Chenko

โ˜…โ˜…โ˜…โ˜…โ˜…

Role: Best Attacker
Why: Highest DPS against Vikings. Use for all reinforcement marches.

โš”๏ธ Amadeus

โ˜…โ˜…โ˜…โ˜…โ˜…

Role: High DPS
Why: Excellent damage output. Second best for reinforcing.

โš”๏ธ Gaston

โ˜…โ˜…โ˜…โ˜…โ˜†

Role: Bear Hunt Joiner
Why: Great for reinforcements with bonus damage mechanics.

โš”๏ธ Sebastian

โ˜…โ˜…โ˜…โ˜…โ˜†

Role: Cavalry Bonus
Why: Excellent with cavalry-heavy marches for speed and damage.

โš ๏ธ Common Hero Mistakes
  • Using defensive heroes for reinforcements: Howard and Gordon are defendersโ€”they don't maximize kill points when reinforcing
  • Using offensive heroes in Guard Station: Keep Chenko and Amadeus on marches, not home
  • Mixed hero roles: Specialize! Don't send attack heroes home or defense heroes out

โš”๏ธ Battle Mechanics & Troop Priority

๐ŸŽฏ Critical Battle Order

Understanding battle order is crucial: Infantry attacks first โ†’ Cavalry second โ†’ Archers third. Vikings typically die in one turn from Infantry hits, making your troop selection critical for maximizing kills.

๐Ÿ›ก๏ธ Infantry (Priority #1)

Why Infantry Dominates:

  • Attacks first in battle order
  • Deals highest damage to Vikings
  • Vikings die in 1 turn from Infantry hits
  • Maximizes kill points

โœ… Recommendation: 60-80% Infantry

๐ŸŽ Cavalry (Priority #2)

Cavalry Benefits:

  • Faster march speeds = more waves
  • Good damage output
  • Helps reach distant allies quickly
  • Second in battle order

โœ… Recommendation: 20-40% Cavalry

๐Ÿน Archers (Situational)

Archer Limitations:

  • Attack last in battle order
  • Vikings often dead before Archer turn
  • Archers "steal" kills from Infantry
  • Lower efficiency early waves

โš ๏ธ Recommendation: 0-20% (high waves only)

๐ŸŽ–๏ธ Step-by-Step Execution Guide

โฐ Pre-Event Phase (10-15 minutes before)
  1. Log in early and coordinate with 2-3 alliance members online
  2. Form reinforcement pacts: Agree to trade equal troops
  3. Set Guard Station: Place your top 3 defensive heroes
  4. Prepare offensive heroes: Have Chenko, Amadeus ready for marches
  5. Identify Plains HQ: Use if more central to alliance members
โš”๏ธ Waves 1-9: Aggressive Reinforcement
  1. Wave 1 starts: Send ALL Infantry/Cavalry to reinforce 3-4 allies
  2. March composition: Use 70% Inf / 30% Cav (skip Archers)
  3. Hero assignment: Use attack heroes as march leaders
  4. Target selection: Reinforce close members (minimize travel)
  5. Accept burns: Your city defense is Guard Station only
  6. Monitor Wave 9: Watch timerโ€”prepare for HQ recall
๐Ÿฐ Wave 10: CRITICAL HQ Defense
  1. Timing critical: When Wave 9 COMPLETES, recall strongest march
  2. Quick response: Don't waitโ€”recall closest march immediately
  3. Destination: Send to Alliance HQ before Wave 10 starts
  4. Alliance coordination: Everyone must send troops to HQ
  5. Point value: 2,000+ base points + all kill points
  6. After Wave 10: Send march back to reinforce allies
โš”๏ธ Waves 11-19: Sustained Aggression
  1. Resume reinforcement: All marches back to allies
  2. If eliminated: Your marches still earn full points!
  3. Maintain positioning: Stay at closest alliance members
  4. Wave 19 prep: Watch timer for final HQ recall
๐Ÿ‘‘ Wave 20: FINAL BOSS HQ
  1. Recall when Wave 19 completes: Immediate action required
  2. All hands on deck: Highest point value wave (5,000+ base)
  3. Full alliance required: Wave 20 needs maximum force
  4. Victory condition: Success = massive alliance bonus

๐Ÿš€ Advanced Optimization Tips

๐Ÿ›๏ธ HQ vs Plains HQ

Use your Plains HQ during the event if it's more centrally located to alliance members. Shorter distances mean faster recalls and reinforcements during critical Wave 10 and 20 defense windows.

๐Ÿ“ March Positioning

Reinforce members geographically close to you. Shorter travel = more time fighting = participation in more waves = higher points. Target 2-3 minute travel times maximum.

๐Ÿ’€ Elimination Recovery

If your city gets burned twice and eliminated, keep all marches out! You continue accumulating reinforcement points for the entire remaining event. Don't give up!

๐Ÿ›ก๏ธ Shields Don't Work

Protective bubbles and shields are completely ineffective during Viking Vengeance. Don't waste themโ€”Vikings attack regardless. Your only defense is troop strength.

โš•๏ธ Don't Heal During Event

Never heal troops during the 40-minute event. Healing pulls troops from marches and reduces reinforcement presence. Accept casualties. Heal AFTER the event ends.

๐ŸŽฎ Resource Priority

Viking Vengeance offers best reward-to-effort ratios in Kingshot. Crafting materials, hero XP, gold, and exclusive equipment. Never miss Tuesday or Thursday!

โœ… Quick Reference Checklist

๐Ÿ“‹ Pre-Event (10-15 min before)

  • โœ… Log in and coordinate with alliance members
  • โœ… Set up reinforcement pacts with 2-3 allies
  • โœ… Place top 3 defensive heroes in Guard Station
  • โœ… Prepare offensive heroes for reinforcement marches

โš”๏ธ During Event

  • โœ… Send ALL Infantry & Cavalry to reinforce online members
  • โœ… Use attack-focused heroes when reinforcing
  • โœ… After Wave 9 ends โ†’ Recall 1 march โ†’ Send to HQ for Wave 10
  • โœ… After Wave 10 โ†’ Return march to reinforce allies
  • โœ… After Wave 19 ends โ†’ Recall 1 march โ†’ Send to HQ for Wave 20
  • โŒ DO NOT heal any troops during the event
  • โŒ DO NOT recall marches too early

๐Ÿ† Post-Event

  • โœ… Heal all wounded troops
  • โœ… Recall all marches to your city
  • โœ… Collect event rewards and alliance bonuses
  • โœ… Review performance with alliance

๐Ÿ”ง Troubleshooting Common Issues

โ“ Low Point Scores

Problem: Not earning enough points vs alliance members.

Solution: You're leaving too many troops at home. Empty your city and reinforce 3-4 different online members. Reinforcement kills = 2-3x more points than home defense.

โ“ City Burned Early

Problem: City eliminated before Wave 20.

Solution: Keep stronger defensive heroes at home (Jabel, Howard, Quinn in Guard Station). Even if burned twice, continue reinforcingโ€”you still earn full points!

โ“ Missing HQ Waves

Problem: March doesn't arrive for Wave 10 or 20.

Solution: Recall immediately when Wave 9/19 completesโ€”don't wait. Use closest reinforcement target to minimize travel. Set phone timer if needed!

โ“ Reinforcements Not Helping

Problem: Allies say your reinforcements don't get kills.

Solution: Check hero setup. You're using defensive heroes (Howard, Gordon) instead of offensive ones (Chenko, Amadeus). Switch immediately!

โ“ March Stuck Traveling

Problem: Troops miss battles due to travel time.

Solution: Only reinforce nearby members. Skip anyone 5+ minutes away. Target closest 3-4 members. Consider Plains HQ for central positioning.

โ“ Running Out of Troops

Problem: All marches eliminated early.

Solution: You're participating heavilyโ€”good! You've already earned massive points. Next time, keep 10-20% reserve for later waves if needed.